A blog for the team at Project OSCAR, who are creating a repository of Blender models.
Wednesday, July 18, 2012
In separating funnel i have used the same setting as the Flask cap. Only the world settings have been changed so that the glass texture is properly visible. I have posted the final images with the settings below.
Detailed and close up view of the nob.
Color settings for the nob.
These are the settings for the glass material.
Detailing on the upper half of the Separating funnel.