Hello,
These 3D models had been made in Blender 2.49 version for Project OSCAR 3D model Repository and were rendered in Blender Internal Render engine.
I have re-done the material and lighting of these models in Blender 2.63 version and rendered with Cycles render engine.
Crucible:
Render output with the basic studio setup:
Crucible Material Setting:
For Crucible Material I have used Mix Shader one is Translucent BSDF and the second is the Diffuse BSDF. I have used Factor 1 and used the following color setting:- R:1.000, G: 0.950, B:0.900
Ammeter:
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Black Plastic Material Setting |
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Metal Material Setting |
For this Red Terminal I have used Diffuse BSDF shader and color values are:
R: 0.06372 , G: 0.001699, B: 0.001699.
For the Number texture I have used the Diffuse BSDF shader and in color i have used Image texture, in Vector used Texture Coordinate / UV.
For texturing I did the UV mapping first and then i made the scale texture in Photoshop and import it in blender using Image texture.
Brass-nails:
Bar-magnet:
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Previous Render in Blender 2.49 |
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First Render in Cycles |
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Material Setting |
I did the UV mapping in three parts using vertex group, then I have made the Image texture in Photoshop. I have used the following material settings:
I have used three Material for each vertex group part and import the texture using Image Texture on Color.
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Front view |
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Top View |
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Final render |
Battery:
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Previous Render in Blender 2.49 |
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Screw Deatails in Battery |
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Final Render In Cycles |
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Side View |
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Front View |
Knitting Needles:
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Previous Render in Blender 2.49 |
Brass Material Settings :
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Head Details in Needle |
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Head Details in Needle |
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Final Render |
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